The polymorphism principle is basically have a parent class and creating subclasses (children) that have almost the same functionality or are similar to the parent class but are unique in their own way.
For example you have an animal. There are many types of animals but they have some similar characteristics for example, let's say that all animals need to eat and sleep and they all have names. So the parent class, Animal, would have those eat and sleep methods.
public class Animal{
public void sleep();
public void eat();
}
But there are many types of animals such as birds, fish, etc. They have unique characteristics. So the children subclasses for example could look like this.
public class Bird extends Animal{
public void fly();
}
and a fish subclass could look like this...
public class Fish extends Animal{
public void swim();
}
The subclasses inherits the methods of Animal and add their own unique twist to it. :)